Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of GDWiiInput.
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GDWiiInput Documentation¶
GDWiiInput is a GDExtension for the Godot Engine that enables communication with the Wiimote and its accessories using the Wiiuse library. It currently supports input from the Wiimote, Nunchuk, and Wii Balance Board.
Features¶
Button Input: All Wiimote button and joystick inputs (including Nunchuk) are mapped into Godot's input system.
LED & Rumble: Control the Wiimote’s LEDs and trigger rumble feedback.
IR Data: Access the positions and sizes of upto 4 IR clusters detected by the IR camera.
Motion Data: Access raw accelerometer and gyroscope data. Basic processing is available using GamepadMotionHelpers (experimental).
Table of Contents¶
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